At first, by a year, but every subsequent death adds another year to the penalty you receive upon death. Starting with that one before we dive into the combat itself, you’ll find yourself resurrected when you die, but you’ll have aged in the process. But while that could have easily been the setup for a brawler not too unlike Streets of Rage 4, Sifu is a martial arts action adventure that was heavily influenced by soulslike mechanics while infusing it with its own unique aging mechanic. This particular story revolves around a fighting style called Pak Mei and a young martial artist seeking revenge against the man who killed his entire family years ago, back when the patriarch of the family was still the killer’s Pak Mei master. The game is firmly rooted in the tradition of old kung fu films with their stories of betrayal and revenge. We can see Sifu resonating with a much wider audience though, for a number of reasons. To us, it stood out because it dared to be different, and the developer isn’t shying away from that with Sifu either. After all, Sloclap’s only game prior to Sifu was Absolver, which wasn’t universally loved and ended up being more of a niche hit. We’ve actually been a bit surprised at all the interest that Sifu’s been getting from the general public. Here’s our take on the game, based on our time with it using a PlayStation 5. It’s the first of February’s “big releases” we’re covering, and it doesn’t disappoint. In a month with releases like Elden Ring and Dying Light 2, one of the most eagerly anticipated games was Sloclap’s Sifu.